Arsenal

Arsenal

Requires

  • Buildings:
  • Arts:
  • Resources:

Enables

  • Units:

Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

  • Cost: 10000
  • Recruitment capacity (units in training): +1
  • -2 to happiness from modernisation

Clan Effects

  • +3 to modernisation (clan development)

Description

The sword must be kept sharp, the powder dry.

An arsenal allows the training of artillery units. An arsenal is a store and manufacturing centre for all manner of large weapons and stores needed by a modern army. It was in the middle of the 19th Century that the great arms makers of Europe really industrialised the business of making and selling guns. The great arsenals at places like Woolwich in England continued to be important, but it was the engineering works of men like William Armstrong and Alfred Krupp that revolutionised the building of guns. In 1847 Alfred Krupp of Essen, Germany, made his first cast steel gun. Four years later, he was exhibiting weapons at the Great Exhibition in London. The French, as is so often the case with new technology, had been masters of artillery for years; their Gribeauval system of standardised barrels and carriages had contributed to the success of French artillery a hundred years earlier. It had also helped Napoleon Bonaparte nearly conquer the whole of Europe.