Militia Hall

Militia Hall

Requires

  • Buildings:

Enables

  • Buildings:
  • Units:

Spawned Garrisons

  • Units:

Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

  • Cost: 2520
  • +6 to repression in this province
  • Recruitment capacity (units in training): +1

Description

Many are called when the land is menaced.

A militia hall adds to the repression of the local people by reminding them that the military power of their overlords is all around them. It also acts as a gathering place for local defence forces, when they are needed as invaders approach. By having locals defend their own homes when his officers decide it is necessary, a warlord can also make sure that weapons only get into the hands of men who are regarded as trustworthy or, at worst, are not actively hostile to his rule. Those who are disloyal will have to face any invaders alone, and armed only with whatever implements they can find on their farms. This alone can influence the behaviour of troublemakers, because who wishes to risk his wife and children dying because they cannot be defended?