Harbour

Harbour

Requires

  • Buildings:

Enables

  • Buildings:
  • Units:

Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

  • Cost: 900
  • +1 trade routes possible (sea)
  • +200 to wealth from ports in this province
  • +3 per turn to town growth from ports within this province
  • Improves export capacity (increases trade values) by +80
  • Recruitment capacity (ship under construction): +1

Description

The sailor takes ship, eager to be away from a wife in this port.

Building a harbour, or improving on what nature has already given, provides basic warship building capabilities. The harbour can also handle more maritime trade, encouraging the local economy. Surprisingly for an island nation with such a long coastline, the Japanese never developed into a maritime power. Sea battles never really evolved beyond boarding actions, but this did give Japan an advantage when it came to piracy. Booty and loot are no use at all at the bottom of the sea. Japan developed both a pirate tradition and a pirate problem. Japanese pirates were the bane of Chinese coastal shipping for centuries, something that bothered the central and provincial governments not one jot. This provoked severe reprisals from the Chinese from time to time, but without ever solving the piracy issue. There was simply too much money to be made as a pirate. As always happens, some pirates eventually managed to become rich enough that they were seen as respectable. Gold washed away all sins in the end, and remade the pirates as "sea lords".