Trading Port

Trading Port

Requires

  • Buildings:

Enables

  • Buildings:
  • Units:

Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

  • Cost: 1800
  • +1 trade routes possible (sea)
  • +2 per turn to town growth from ports within this province
  • Improves export capacity (increases trade values) by +80
  • Recruitment capacity (ship under construction): +1

Description

The sea-road is wide, and leads everywhere.

Trade and warfare are vital to the success of a clan, and each supports the other. Warships built here can protect the port's trading vessels, which in turn earn money to buy more warships. A busy port encourages growth in the province too. Historically, Japan was organised along strict social divisions, with fishermen and farmers classed as commoners, while samurai warriors and daimyos were the superior class. Because they did no honourable work, merchants had a lower status than the peasants. The merchants, however, were wealthy, as the samurai considered trade to be a necessary evil, but one that could be left to others. This snobbishness was all very well, but the samurai eventually found themselves unsuited to a peaceful Japan or a modernising Japan after 1868. The merchant classes had, in effect, eclipsed them, leaving the samurai with few honourable ways of making a living.