Copper plated Corvette - Kanrin Maru class

Boshin_Naval_Inf_Corvette_Kanrin_Maru Image

Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

Recruitment Cost 1520
Upkeep Cost 190
Marines 30 25%
Seamen 20 10%
Gunners 24 14%
Accuracy 5 7%
Reloading Skill 5 12%
Hull Strength 800 8%
Morale 12 24%

Strengths & Weaknesses

  • Screw driven
  • Medium-sized, medium-speed vessel
  • Crew armed with rifles
  • Good range and accuracy
  • Good morale
  • Large number of guns


  • Fast Reload - This increases the reload skill of a ship's crew for a short period of time.
  • Overheat Engine - This increases a ship's speed for a short period of time.
(Click here to learn more about unit abilities)


  • Buildings:


Size, armament and a good turn of speed make the Kanrin Maru a handy ship.

Screw-driven, the Kanrin Maru is a good all-round warship. Of medium size, with good armament and a capable, confident, rifle-armed crew, she can be used to great effect in both open sea battles and the smaller scale coastal and port battles. Her guns have good range and accuracy, and are capable of causing substantial damage to enemy vessels. The movement of the tides can make or break naval battles and in Japan they believe the tides are controlled by Ryujin. He can appear in human form but is often shown as a dragon. He lived in Ryugu-jo, a palace built of red and white coral far below the waves, where his will was served by sea turtles and jellyfish. His control over the tide came from the mythical tide jewels "kanju" and "manju". It is said that he came to the aid of Empress Jingu during her war against Korea. When the Korean navy attacked the kanju, or tide-ebbing jewel, was thrown into the waters and they receded. When the Korean sailors left their ships and attempted to return to shore manju, the tide-flowing jewel, was cast down and the sea instantly rose, drowning all the Korean sailors.