Donderbuss Cavalry

Samurai_Cav_Donderbuss_Cavalry Image

Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

Recruitment Cost 800
Upkeep Cost 200
Melee Attack 12 34%
Charge Bonus 15 30%
Bonus vs Cavalry 0 0%
Range 50 7%
Accuracy 45 45%
Reloading Skill 25 25%
Ammunition 10 12%
Melee Defence 2 5%
Armour 6 40%
Morale 12 24%

Strengths & Weaknesses

  • Very high missile damage.
  • Good accuracy but slow reload rate.
  • Average in melee.
  • Vulnerable to massed foot missile units.

Requires

  • Resources:

Description

This special cavalry unit is armed with the fearsome donderbuss, a musket with a short, flared barrel used to fire a hail of projectiles at extremely close range.

The donderbuss actually makes them an effective counter to many other cavalry at close range and, as might be expected, their firepower against other units is formidable. Like mounted gunners, donderbuss cavalry can move quickly across the battlefield and use skirmish tactics to stay out of trouble. Being samurai, they can defend themselves in close combat, but should not be sent into melee without good reason. Like many horsemen, they are vulnerable to fire from massed infantry archers. Historically, the term "donderbuss" was an early term used to describe what is now generally called a "blunderbuss." Literally meaning "thunder pipe", the name exactly describes the incredibly loud noise when it was fired. A forerunner of the shotgun, the donderbuss was intended to fire lead or brass balls or, when these ran out bits of metal, nails, stones or even coins. The bell-like muzzle was flared in order to increase the spread of shot, and also to make it easier to pour gunpowder down the barrel when on horseback or riding on a cart. The donderbuss barrel was much shorter than other weapons of the time to make it handier and easier to load. Eventually, in the West it was replaced in mounted use by the "dragon"; in Europe these were used by "dragoons", a military term still in use today.