Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)
Recruitment Cost | 1250 | |
Upkeep Cost | 200 | |
Melee Attack | 12 | 34% |
Charge Bonus | 15 | 30% |
Bonus vs Cavalry | 0 | 0% |
Range | 200 | 30% |
Accuracy | 80 | 80% |
Reloading Skill | 60 | 60% |
Ammunition | 30 | 37% |
Melee Defence | 5 | 14% |
Armour | 8 | 53% |
Morale | 40 | 80% |
Strengths & Weaknesses
- Fast and can fire on the move.
- Excellent accuracy and range.
- Excellent morale.
- Weak against massed foot missile units.
- Average in melee.
Abilities
- Swooping Crane - This unit can arrange itself into a moving circular formation, harrassing the enemy with a constant rate of fire.
- Flaming Arrows - This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather.
Requires
Description
Precise and quick, these men can snipe at enemies and hold their own if cornered.
Mounted on thoroughbreds, these elite skilful sharpshooters are capable of dropping enemies with unerring precision at incredible range. Best used for swift attacks on enemy flanks, they need an open field to exploit their skills. Whilst high morale enables them to stand toe-to-toe in close combat with an enemy, they can be overwhelmed by numbers. The introduction of the arquebus allowed armies to have adequate missile troops with little training. The bow needed time to master, but in the hands of a skilled samurai it remained a revered and potent weapon. The skills of a master mounted bowman went far beyond mere archery and horsemanship; his life and soul were dedicated to the moment of the arrow's release. Repeated practice over long years meant that the arrow always flew true and found its target. The archer took another arrow, another breath, and chose another enemy for death.