Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)
Recruitment Cost | 1500 | |
Upkeep Cost | 200 | |
Melee Attack | 20 | 57% |
Charge Bonus | 40 | 80% |
Bonus vs Cavalry | 15 | 50% |
Melee Defence | 4 | 11% |
Armour | 8 | 53% |
Morale | 40 | 80% |
Strengths & Weaknesses
- Fast and very good charge.
- Excellent against other cavalry.
- Excellent morale.
- Vulnerable to yari and naginata units in melee.
Abilities
- Second Wind - This restores a portion of nearby units' stamina, allowing them to fight longer and harder.
- Wedge Formation - Trained to charge in a wedge formation in order to better penetrate enemy formations
Requires
- Resources:
Description
These men are expert horsemen with a devastating charge, and resolute morale in the face of counter-attacks.
Few enemies can withstand the impact of a spear-tip in the hands of a skilled cavalryman. These skilled men are experts with the yari, and can almost pick which enemy eye will get the point during a charge. Despite their skill, they are best used to charge home and then disengage. In a prolonged fight, their skills with the spear are of less use, so should be used for shock attacks into the flank or rear of an enemy. The yari was one of the traditional weapons of the samurai, predating the katana. Sojutsu, the mastery of the spear, allowed yari-armed cavalry to strike with perfect poise, power and precision. The momentum of a man and horse, concentrated into the razor-sharp tip or a yari, would impale and gut an enemy, regardless of his bravery. Even the blunt end of a spear could be used offensively, as archaeological evidence suggests that the spear pommel was used to inflict skull-crushing blows in combat. More often, though, it was the yari's end, driven into chinks in an enemy's armour, or into the face, that did the killing.