Bandits

Ashigaru_Inf_Bandit Image

Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

Recruitment Cost 550
Upkeep Cost 100
Melee Attack 2 5%
Charge Bonus 2 4%
Bonus vs Cavalry 0 0%
Range 150 23%
Accuracy 35 35%
Reloading Skill 25 25%
Ammunition 20 25%
Melee Defence 1 2%
Armour 1 6%
Morale 6 12%

Strengths & Weaknesses

  • Can shoot whilst hidden.
  • Can hide almost anywhere.
  • Can walk whilst hidden.
  • Weak in melee.
  • Vulnerable to cavalry.

Description

Banditry teaches a man much that is useful in warfare, such as striking from an unexpected direction.

These ruthless bandits appear to able to hide behind a single cherry blossom! This is not quite the case, but this is of little comfort to their enemies. They can hide in almost any terrain, move and remain hidden, and even fire their bows and remain hidden! As a force for discomforting and harassing an enemy in wooded or other congested terrain, they have few equals: it is difficult for an enemy to fight someone he cannot see. Like many archers, however, they will be quickly cut to pieces if they are engaged in melee, and can be ridden down by cavalry if left in an exposed position. The Hattori were one of many smaller clans in and around Iga province and, like many families with local connections in the area, they were well aware of the ninjutsu tradition kept alive in Iga province. Ninja were not the end of the local lawlessness in what was a fairly lawless time. Banditry was not only common, it was sometimes the only way for the people of Iga to survive; they preyed upon their neighbours and rivals. It did, however, make them a useful source of underhanded, murderous and sneaky fellows in times of war.