Cotton Processing Plant

Cotton Processing Plant

Requires

  • Buildings:
  • Resources:

Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

  • Cost: 12000
  • +15 per turn to town growth from industrial buildings within this province
  • +2200 to wealth generated by industrial buildings in this province
  • -3 to happiness from modernisation

Clan Effects

  • +6 to modernisation (clan development)

Description

A loom can weave a new future.

A cotton processing plant adds substantially to the wealth of a province, and significantly helps industry to grow. Cotton is not a native plant to Japan, so this building implies more contact with outsiders, making the process of modernising slightly easier. Access to cotton is required before the plant can be built, and only one can be constructed. As far as textile production was concerned, the Industrial Revolution was almost a century old by the time of the Meiji Restoration, depending on which invention is considered to mark the start of the process. Cotton and woollen mills in England had, by 1850, contributed a huge amount to the wealth of the nation and encouraged a second wave of industrial innovation in railways, shipping and machine making. Across the Atlantic, "King Cotton", and the demand for raw cotton from slave-owning American states, helped convince the Confederate States of America that they could secede and pay for a war. Cotton, such an inoffensive plant, remade the world in the space of only a few generations.