Drydock

Drydock

Requires

  • Buildings:
  • Arts:
  • Resources:

Enables

  • Units:

Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

  • Cost: 12500
  • Coastal defences will be disabled once the port's health falls to 30%
  • Coastal defence range: 12
  • Coastal defence level: 3
  • Enables recruitment of Rank 1 foreign veteran
  • +1 to possible trade routes (sea)
  • Recruitment capacity (ship under construction): +3
  • +5 per turn to town growth from trade within this province
  • Improves export capacity (increases trade values) by +180

Description

The shipwright who commands the waves can build wonders.

A drydock is an important naval support facility. It allows complicated shipbuilding projects to be undertaken, and the associated port allows for a very substantial amount of trade. Because of its value, it is well provided with coastal defences. A drydock is actually quite a substantial investment for any naval power. For shipbuilding purposes, a vessel can be constructed and then the dock flooded, allowing the vessel to be towed out. Ships for repair can be floated in at high tide through lock gates; the pond is then pumped dry while the ships are propped up on supports. The main drawback of a drydock is the initial cost and its capacity. In effect, it becomes the limiting factor on the size of new ships. Parsimonious politicians are very rarely willing to pay for a ship that will not fit into a dry dock, and even less willing to keep paying for bigger and bigger docks!