Armoured Corvette - Kanko Maru class

Boshin_Naval_Inf_Corvette_Kanko_Maru Image

Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

Recruitment Cost 940
Upkeep Cost 120
Marines 50 41%
Seamen 30 15%
Gunners 12 7%
Accuracy 5 7%
Reloading Skill 5 12%
Hull Strength 1000 10%
Morale 14 28%

Strengths & Weaknesses

  • Medium-sized, slow-moving vessel
  • Large crew, armed with rifles
  • Good range and accuracy
  • Good morale
  • Small number of guns

Abilities

  • Fast Reload - This increases the reload skill of a ship's crew for a short period of time.
  • Overheat Engine - This increases a ship's speed for a short period of time.
(Click here to learn more about unit abilities)

Requires

  • Buildings:

Description

Slow moving and armoured, this ship is useful in large scale naval battles as well as coastal and port battles.

Propelled by large paddle wheels, this steamship is slow moving but with decent armament. She has adequate range and accuracy, making her a good all-rounder. Her size means she can be used for large naval engagements and port battles alike, but the vessel will excel in smaller port and coastal battles where her rifle-armed crew can pick off enemies. For many years the Japanese exercised a strict policy of national seclusion. Only the Dutch were allowed to set foot on Japanese soil and even then they were strictly regulated. Following the end of the national seclusion policy the Shogunate began talks with the Dutch to provide them with modern warships. A Dutch ship by the name of "Soembing" was sent from the Royal Netherlands naval station in the Netherlands East Indies and was formally presented to Tokugawa Iseda in 1855. This ship was renamed Kanko Maru, or "Light of the Country". She spent most of her Japanese naval life as a training ship and ended her time at the Imperial Japanese Naval Academy in Tokyo.