Arsenal

Arsenal

Requires

  • Buildings:
  • Arts:

Enables

  • Units:

Spawned Garrisons

  • Units:

Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

  • Cost: 4500
  • +4 to repression in this province
  • +20% to the replenishment rate in this province
  • Recruitment capacity (units in training): +3

Description

One arrow snaps; the sheaf is not so easily broken.

This building allows firebomb throwers to be recruited in a province. An arsenal also adds greatly to the organisation and efficiency of military activities in the province. Men can be swiftly equipped and allocated to new units, or sent as replacements to understrength forces. The arsenal also houses specialist smiths, weapon workshops and stores. The various demonic mixtures needed to make firebombs can be stored here, and men trained in their safe handling, if the word "safe" can ever be applied to such hellish devices! An arsenal is often a substantial investment for any warlord, if only for the enormous quantities of armour and weapons stored there. It does, however, significantly increase military power by allowing armies to be raised quickly and easily.