Key Buildings
Key buildings give you a tactical advantage over your enemy on the battlefield when in multiplayer mode. Once captured, an army can use a key building to replenish ammunition, improve a units morale or armour. As such, a key building can be the focus of combat as both sides vie for control. Each one has an icon floating above it that changes colour according to its state: yellow when your army has captured it, blue when an ally has captured it, grey if no one has captured it, and red if the enemy is in control.
During the setup of match-made and battle list battles when playing Fall of the Samurai, key buildings are randomly selected from a host of different options. This means there will be variations of key building type on your favourite maps, offering further variety of gameplay.
Types of Key Building
Building | Global Effect | Local Effect |
---|---|---|
Archery Dojo | Increases reload rate of all missile units | Restores ammunition supplies to nearby missile units |
Shrine | Increases the morale of all units | N/A |
Farmhouse | Increases the stamina and movement speed of all units | N/A |
Workshop | Increases the armour and melee defence of all units | N/A |
Sword Dojo | Increases the melee attack and charge of all units | N/A |
Coastal Battery [Fall of the Samurai only] | Automatically fires on the enemy | N/A |