Basic Unit Statistics (can be modified by difficulty level, arts, skills, traits and retainers)
Recruitment Cost | 1100 | |
Upkeep Cost | 200 | |
Melee Attack | 30 | 85% |
Charge Bonus | 16 | 32% |
Bonus vs Cavalry | 0 | 0% |
Melee Defence | 8 | 22% |
Armour | 5 | 33% |
Morale | 20 | 40% |
Strengths & Weaknesses
- Excellent in melee.
- Excellent morale.
- Very small unit size.
- Vulnerable to missiles and to massed enemy units.
Abilities
- Banzai - This unit can enter into a frenzied state for a short period of time, temporarily increasing its speed, charge and melee attacks, and making it unbreakable.
- Warcry - Warcry heavily demoralises up to four nearby enemy units, slowing them down and affecting their defence ability for a short time.
Requires
Description
A large stick in the hands of a man of faith can be a very persuasive argument.
Armed with fearsome large, metal-studded clubs, these warrior monks are a terrifying sight as they charge into the attack. The size and weight of tetsubos makes them horribly effective in close combat: armour only serves to spread the impact of a blow, not keep it out. The monks disdain armour, and this makes them vulnerable to missile attacks. They can also be overwhelmed by large numbers of lesser attackers. The tetsubo is a weapon that requires immense strength to use properly, so it is hardly surprising that oni, the fearsome demons of Japanese legend, are often credited with using these clubs. The reputed strength of oni is still used in saying such as an "oni with an iron club" to mean something that is simply invincible, and "giving a kanabo to an oni" or giving the advantage to someone who already has quite enough advantages, thank you. Oni are still placated, or warded off, in modern Japan: during the springtime Setsubun festival families throw soybeans outside of their homes to bring good luck and ward off passing oni.