Trading Port

Trading Port

Requires

  • Buildings:
  • Arts:

Enables

  • Buildings:
  • Units:

Basic Building Statistics (can be modified by difficulty level, arts, skills, traits and retainers)

  • Cost: 3900
  • +700 to wealth from ports in this province
  • Coastal defences will be disabled once the port's health falls to 70%
  • Coastal defence range: 8
  • Coastal defence level: 1
  • Enables recruitment of Rank 1 foreign veteran
  • +2 to possible trade routes (sea)
  • Recruitment capacity (ship under construction): +1
  • +5 per turn to town growth from trade within this province
  • Improves export capacity (increases trade values) by +200
  • -1 to happiness from modernisation

Clan Effects

  • +2 to modernisation (clan development)
  • Establishes trade routes with the Western Powers.

Description

Fortunes flow with the tides.

A trading port is a specialised harbour and support buildings that allow merchants free access to the seaways. While shipbuilding can happen here, the concentration of effort is on commerce, both in terms of overseas trade and in helping the province develop. Japan had been a closed society to outsiders for many decades, but that is not to say that the Japanese were ignorant about the outside world. The truth was very different. After 1633 Japanese traders had been forbidden to go abroad, and foreigners had been confined to Nagasaki, but foreign books and the ideas they contained were still circulated. The Japanese kept up with European scientific, political and military developments through Dutch booksellers, and this contributed to their realistic appraisal of what opening up trade with the West might mean. A clear understanding of what had been happening overseas helped the Japanese to leap from the late medieval world to a modern one in less than 50 years.