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Aki Province
Clan: Mori (Playable)
Port: Harbour
Fertility: Fertile
Speciality/Resource: Hallowed Ground
Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
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Awa Province
Clan: Miyoshi
Port: No
Fertility: Average
Speciality/Resource: Horse (warhorses)
Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
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Awaji Province
Clan: Miyoshi
Port: Coastal Village
Fertility: Barren
Speciality/Resource: None
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Bitchu Province
Clan: Matsuda
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Bizen Province
Clan: Urakami
Port: No
Fertility: Average
Speciality/Resource: Smithing
Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
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Buzen Province
Clan: Otomo
Port: Coastal Village
Fertility: Average
Speciality/Resource: Craftwork (crafts)
Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.
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Echizen Province
Clan: Ikko Ikki
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Craftwork (crafts)
Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.
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Etchu Province
Clan: Jinbo
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Fukushima Province
Clan: Ashina
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Prime Forest (wood)
Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.
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Harima Province
Clan: Bessho
Port: No
Fertility: Average
Speciality/Resource: None
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Hida Province
Clan: Anegakoji
Port: No
Fertility: Barren
Speciality/Resource: Prime Forest (wood)
Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.
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Higo Province
Clan: Sagara
Port: No
Fertility: Very Fertile
Speciality/Resource: Horse (warhorses)
Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
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Hitachi Province
Clan: Satake
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Craftwork (crafts)
Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.
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Hoki Province
Clan: Amako
Port: No
Fertility: Meager
Speciality/Resource: Craftwork (crafts)
Initially provides a +100 bonus to wealth, +5 to accuracy to units recruited in this province and +5 chests of luxury goods (crafts) for trade. Can be developed into a Master Bowmaker, which provides a +300 bonus to wealth, +20 to accuracy, but doesn't increase the amount of tradable goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts.
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Hyuga Province
Clan: Ito
Port: No
Fertility: Barren
Speciality/Resource: None
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Iga Province
Clan: Hattori (Playable - Limited Edition Only)
Port: No
Fertility: Meager
Speciality/Resource: Ninja
Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.
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Ise Province
Clan: Kitabatake
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Hallowed Ground
Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
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Iwami Province
Clan: Amako
Port: Coastal Village
Fertility: Meager
Speciality/Resource: Gold
Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.
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Iwate Province
Clan: Date (Playable)
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Smithing
Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
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Iyo Province
Clan: Kono
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Izu Province
Clan: Hojo (Playable)
Port: No
Fertility: Barren
Speciality/Resource: Gold
Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.
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Izumo Province
Clan: Amako
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Kaga Province
Clan: Ikko Ikki
Port: No
Fertility: Very Fertile
Speciality/Resource: Smithing
Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
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Kai Province
Clan: Takeda (Playable)
Port: No
Fertility: Average
Speciality/Resource: Horse (warhorses)
Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
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Kawachi Province
Clan: Hatakeyama
Port: No
Fertility: Barren
Speciality/Resource: None
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Kazusa Province
Clan: Satomi
Port: No
Fertility: Average
Speciality/Resource: None
Note: According to the encyclopedia, this province is supposed to have iron, but it doesn't.
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Kii Province
Clan: Hatakeyama
Port: No
Fertility: Very Fertile
Speciality/Resource: Ninja
Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units
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Kozuka Province
Clan: Yamanouchi
Port: No
Fertility: Average
Speciality/Resource: Philosophical Tradition
Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
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Mikawa Province
Clan: Tokugawa (Playable)
Port: Coastal Village
Fertility: Average
Speciality/Resource: Horse (warhorses)
Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
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Mimasaka Province
Clan: Urakami
Port: No
Fertility: Meager
Speciality/Resource: Iron
Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province.
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Mino Province
Clan: Saito
Port: No
Fertility: Average
Speciality/Resource: None
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Miyagi Province
Clan: Hatakeyama
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Iron
Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province.
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Musashi Province
Clan: Ogigayatsu
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Nagato Province
Clan: Ouchi
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: None
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North Shinano Province
Clan: Murakami
Port: No
Fertility: Average
Speciality/Resource: None
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Noto Province
Clan: Hatakeyama
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Omi Province
Clan: Asai
Port: No
Fertility: Very Fertile
Speciality/Resource: Ninja
Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.
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Osumi Province
Clan: Ito
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Owari Province
Clan: Oda (Playable)
Port: Coastal Village
Fertility: Very Fertile
Speciality/Resource: None
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Sado Province
Clan: Honma
Port: Trading Port
Fertility: Barren
Speciality/Resource: Gold
Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.
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Sagami Province
Clan: Hojo (Playable)
Port: Coastal Village
Fertility: Barren
Speciality/Resource: Smithing
Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
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Sanuki Province
Clan: Sogo
Port: No
Fertility: Meager
Speciality/Resource: Stone
Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.
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Satsuma Province
Clan: Shimazu (Playable)
Port: Coastal Village
Fertility: Average
Speciality/Resource: Smithing
Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
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Settsu Province
Clan: Miyoshi
Port: Trading Port
Fertility: Average
Speciality/Resource: Philosophical Tradition
Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
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Shimosa Province
Clan: Satomi
Port: Coastal Village
Fertility: Average
Speciality/Resource: None
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Shimotsuke Province
Clan: Satake
Port: No
Fertility: Average
Speciality/Resource: Hallowed Ground
Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
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South Shinano Province
Clan: Kiso
Port: No
Fertility: Meager
Speciality/Resource: Stone
Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.
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Suo Province
Clan: Ouchi
Port: Coastal Village
Fertility: Barren
Speciality/Resource: Horse (warhorses)
Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
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Suruga Province
Clan: Imagawa
Port: Coastal Village
Fertility: Meager
Speciality/Resource: Philosophical Tradition
Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
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Tajima Province
Clan: Yamana
Port: Trading Port
Fertility: Barren
Speciality/Resource: None
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Tamba Province
Clan: Hatano
Port: No
Fertility: Average
Speciality/Resource: None
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Tango Province
Clan: Takaoka
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Tosa Province
Clan: Chosokabe (Playable)
Port: Coastal Village
Fertility: Average
Speciality/Resource: Prime Forest (wood)
Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.
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Totomi Province
Clan: Imagawa
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Tsukushi Province
Clan: Shoni
Port: No
Fertility: Very Fertile
Speciality/Resource: Philosophical Tradition
Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
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Ugo Province
Clan: Mogami
Port: Coastal Village
Fertility: Fertile
Speciality/Resource: Stone
Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.
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Uzen Province
Clan: Mogami
Port: No
Fertility: Fertile
Speciality/Resource: Hallowed Ground
Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
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Wakasa Province
Clan: Sakai
Port: Coastal Village
Fertility: Meager
Speciality/Resource: None
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Kyoto Province
Clan: Ashikaga (Shogun)
Port: No
Fertility: Fertile
Speciality/Resource: Philosophical Tradition
Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
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Yamato Province
Clan: Tsutsui
Port: No
Fertility: Fertile
Speciality/Resource: Hallowed Ground
Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
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Craftwork
Building Chain(s):
Artisans->Paper Mills->Laquerware Workshops
Artisans->Fletchers->Master BowmakerTrade Good: Crafts
Initially provides a +100 to wealth, +5 to accuracy and +5 trade goods (crafts). Can be developed into a Master Bowmaker, which provides a +300 to wealth, +20 to accuracy, but doesn't increase the amount of trade goods. Can also be developed into Laquerware Workshops, which doesn't increase the accuracy bonus, but provides +500 to wealth and +20 crafts. Crafts are required for the last Market chain upgrade.
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Gold
Building Chain(s):
Surface Gold Mine->Open Pit Gold Mine->Gold Mining ComplexTrade Good: Gold
Initially increases wealth in the province by +1000. The first upgrade increases this bonus to +1800, the next and last to +2500. The perfect place for a Market chain and a high-level Metsuke.
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Hallowed Ground
Building Chain(s):
Hole Site->Mountain Hermitage->Fortified Monastery
Hole Site->Pilgrim Hostel->Great ShrineTrade Good: N/A
Initially provides +1 xp to monk units, bow warrior monks and naginata monks. Can either be developed into Fortified Monastery, which provides greater +xp to bow and naginata monks, or can be developed into Great Shrine which provides comparatively less xp to monk units but a whopping +5 morale to all units.
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Horses
Building Chain(s):
Pastures->Horse Breeders->Warhorse StudsTrade Good: Warhorses
Initially provides +100 to wealth and +6 stables of superior warhorses for trade; enables the recruitment of cavalry. Subsequent investments in the building chain increase the wealth bonus, number of tradable resource and provide a +charge bonus.
Warhorses are required for upgrades to the Cavalry building chain. -
Warhorses
Warhorses are a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Warhorses are required to upgrade the Cavalry building chain, specifically to build Warhorse Stables, Bajutsu Master Dojo and the Legendary Bajutsu School.
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Iron
Building Chain(s):
Iron Mine->Deep Iron Mine->Iron Mining ComplexTrade Good: Iron
Initially increases wealth by +250 and provides +5 tonnes of iron and -10% to the cost of unit recruitment. Upgrades increase all three bonuses, with the last upgrade providing +750 to wealth, +25 tonnes of iron and -30% to cost of unit recruitment in the province.
Iron is required for upgrades to the Sword building chain. -
Iron
Iron is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Iron is required to upgrade the Sword building chain, specifically to build the Sword Master School and the Legendary Kenjutsu School.
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Ninja
Building Chain(s):
Mountain Hideout->Burakumin Village->Smuggling Network
Mountain Hideout->Ninjutsu School->Ninja Clan FortressTrade Good: N/A
Initially gives +1 xp levels to ninja and +1 xp for all kisho ninja recruits. Can either be developed into Smuggling Network, which gives greater +wealth and +2 xp level to ninjas, or into Ninja Clan Fortress, which gives no wealth bonus, but +5 xp to kisho ninja units.
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Smithing
Building Chain(s):
Blacksmith->Armourer->Master Armourer
Blacksmith->Weaponsmith->Master WeaponsmithTrade Good: N/A
Initially gives +1 melee attack and +1 armour to samurai recruited in this province. Can be developed into Master Armorer, which provides a +3 armour bonus to samurai, ashigaru, monks, ninjas as well as siege weapons. Can also be developed into a Master Weaponsmith, which provides the same unit types with a +4 bonus to melee attack.
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Philosophical Tradition
Building Chain(s):
School->Library->Confucian Academy
School->Magistrate->Law CourtTrade Good: N/A
Initially gives +1 xp levels for metsuke and improves rate at which all arts are mastered by 10%. Can be developed into Confician Academy which gives a huge 33% bonus to the rate and +1 xp levels for metsuke, or into Law Court, which keeps the arts research bonus to 10%, but provides +2 happiness and +2 xp levels for metsuke recruited in the province.
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Prime Forest
Building Chain(s):
Lumber Camp->Lumberyards->SawmillsTrade Good: Wood
Initially provides +150 to wealth, +6 tonnes of timber and -10% to cost of ships. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +350 to wealth, +25 tonnes of timber and -30% to cost of ships.
Wood is required for the construction of the the Drydock. -
Stone
Building Chain(s):
Quarry->Stonemason->StoneworksTrade Good: Stone
Initially provides +100 to wealth, +6 tonnes of stone and -10% to cost of building construction in the province. Can be upgrade twice, each upgrade increasing the bonuses, with the last upgrage providing +200 to wealth, +25 tonnes of stone and -30% to cost of buildings.
Stone is required for the construction of the the Castle, Citadel and Imperial Roads and Towers. -
Cotton
Cotton is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Cotton is required for the later stages of the Yari building chain, specifically Yari Master Dojo and Legendary Sojutsu School.
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Incense
Incense is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Incense is required for the later stages of the Temple building chain, specifically Temple Complex and Famous Temple.
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Raw Silk
Silk is a is a trade good. Send trade ships to a trade post to get your hands on this trade good (or trade for it via diplomacy). Silk is required for the last stage of the Archery and Stealth building chains, specifically Legendary Kyudo School (bow hero building) and Infamous Mizu Shobai District (geisha building).